SapphiArt Run

SapphiArt Run

by Mark Southon -
Number of replies: 0

SapphiArt Run

Our Year 10 Game Development class students have recently created some highly commendable video games. One of our students, Joya Tjitrahadi, has created an impressive platform game using Unity 3D engine. Joya's game, SapphiArt Run, features SapphiArt Chan1 running along a series of bridges. The bridges are lined with potentially deadly flags and other obstacles. SapphiArt's mission is to avoid any pitfalls and achieve the highest score possible. The game’s sound track is also Joya's own composition.

It was never easy to create a game, let alone a well-polished mobile game. This could only have been achieved via a very good grasp of the game engine and the underlying programming code.

According to Joya, this is a tricky game where players need to be highly- focused on the surroundings as some obstacles are hard to avoid. The higher your score the more acute your focus level!

Even though Unity3D is cross-platform, this game is compiled to play on MAC and Apple mobile devices only. 

 

  1. SapphiArt Chan is a free character provided by SapphiArt Co. Ltd.

 

Instructions on how to play on Apple computers
When you start, there is a three second provision to allow you to get ready.

 

To quit

Command Q

To move left and right

AD or arrow keys

To jump

W or Space bar or Up arrow key

To jump and fall back to ground from mid air

W or Space bar or Up arrow key (twice)

 

Siok Gan

Computing Teacher